In addition to production, I’m passionate about 3D modeling and visual development. Using tools like Maya, Substance Painter, Photoshop, and Unity, my goal is to bring fantastic worlds to life.
In May 2020, I graduated with a Digital Arts and Media Certificate from UT Austin’s Bridging Discipline Program—with a focus on hard-surface modeling and visual development through concept art.
View the full album here: ArtStation
Artwork created by Jaxon Wallach.
Done in Procreate and Photoshop.
Kowloon photo/texture from Alamy Photos.
Apple logos from Apple Inc.
Concept art created for completing the Digital Arts and Media Bridging Disciplines Program certificate, at the University of Texas at Austin. This project was a great opportunity to figure out a Procreate-to-Photoshop pipeline for quick digital sketches to final edits.
Initially called: “Beautiful Corner - Concept Art and Hard-Surface Modeling.” Making a beautiful corner is in reference to a games-industry practice, whereupon developers flesh out and fully render one small piece of a game world. This high-quality slice is a standard-bearer for the rest of the project--the whole game should match its fidelity.