Teaching Assistant - Game Production and Design

  • AET 339/33D - Game Production - Spring 2019/2020,

  • AET 318C - Foundations of Game Development - Fall 2019/Spring 2020

Support professor and mentor students in learning, developing real-world skills in digital game production and development. Grading multi-layered student projects in a quick turnaround. Creating detailed grade reports to help the Professor understand the strengths/weaknesses of student work.

Game Production Class support: Mentoring students in writing and revision of game production bibles (which include: production roadmap, schedule, budget, resource allocation document, milestone schedules, methodology strategies). Resulting in students gaining a clear understanding of the production process.

Game Design class support: introduction to game development and design via Unity projects; providing feedback on student work which includes game design documents, play testing, postmortems and game builds. Support for the professor during lab hours. Reinforcing in-class teaching to ensure student success and understanding.

My PowerPoint presentation for my TA-led exercise on developing user stories and building a backlog.

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Feedback given to a student on their final 2D Platform game