About Salt Mine: This project was made as my final Connecting Experience for completing the Digital Arts and Media Bridging Disciplines Program certificate, at the University of Texas at Austin.

Initially called: “Beautiful Corner - Concept Art and Hard-Surface Modeling.” Making a beautiful corner is in reference to a games-industry practice, whereupon developers flesh out and fully render one small piece of a game world. This high-quality slice is a standard-bearer for the rest of the project--the whole game should match its fidelity.

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Download Salt Mine on itch.io

See more about the visual development of Salt Mine here: Visual Development in Unity

Development Blog on WordPress

Visions VR was just one version of Salt Mine—an iOS VR demo showcasing three built-for-mobile art styles.

Screenshot from the iOS build running in Unity.

Screenshot from the iOS build running in Unity.

Level layout sketched in ProCreate for iPad Pro

Level layout sketched in ProCreate for iPad Pro

Initial pass of the Greybox made in Unity.

Initial pass of the Greybox made in Unity.

Asset assemblage in Maya—>would later bring in assets to be textured in Substance Painter.

Asset assemblage in Maya—>would later bring in assets to be textured in Substance Painter.