About Salt Mine: This project was made as my final Connecting Experience for completing the Digital Arts and Media Bridging Disciplines Program certificate, at the University of Texas at Austin.
Initially called: “Beautiful Corner - Concept Art and Hard-Surface Modeling.” Making a beautiful corner is in reference to a games-industry practice, whereupon developers flesh out and fully render one small piece of a game world. This high-quality slice is a standard-bearer for the rest of the project--the whole game should match its fidelity.
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See more about the visual development of Salt Mine here: Visual Development in Unity
Visions VR was just one version of Salt Mine—an iOS VR demo showcasing three built-for-mobile art styles.